![]() ![]() I’ve added to the gallery a couple real-time screenshots that show the game in a much late state of development with the bright and cartoony style (and some other renders/concept arts).Īdditionally I’ve added a brief trailer below. Seems that while the main development version was for PC, initially the game could have been also planned for N64.Ī preview with more real-time screenshots are in fact found in GamePlay 64 issue 9. One of the below scan is from Games Republic issue3. Thanks to derboo, Jorge and Isatis_Angel for the scans and to Nattie for her help in preserving more screens from their lost game! Originally scheduled for release as a launch title for the PlayStation 2, D-Jump was later cancelled for unknown reasons.įor more information read this Gamespot article. Players must traverse several time periods to unlock the mystery of why their character is slowly turning into wood. Starring a nimble “Rastafarian” lead character, D-Jump! blends action and platforming elements with a storyline based on time travel. Derboo was able to find an article about D-Jump! in PowerPlay magazine issue 8/1998, in which we can see a couple of target renders. ![]() ![]() It seems that the project was canned after 1 year and half of development, but there are just few info available. D-Jump is a cancelled platform / action game that was in development in 1997 / 1998 by Ubisoft Paris, planned to be released for the “next gen consoles” Dreamcast and Playstation 2, and also PC. ![]()
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